This source code aims to generate CVTs from triangle meshes and point clouds.
The code is made available as is without any warranty; without even the implied warranty of fitness for a particular purpose. The redistribution of the code is not permitted. The code are provided for non-commercial research purposes only. If you use this code or part of [...]
Estimation of Human Body Shape in Motion with Wide Clothing
European Conference on Computer Vision, 2016
Jinlong Yang, Jean-Sébastien Franco, Franck Hétroy-Wheeler, and Stefanie Wuhrer
Estimating 3D human body shape in motion from a sequence of unstructured oriented 3D point clouds is important for many applications. We propose the first automatic method to solve this problem that works in the presence of loose clothing. The problem is formulated as an optimization problem that solves for identity and posture parameters in a shape [...]
We added textures to the meshes in the real-time demo. The textures are built from the views of 60 cameras. This requires to compress 60 4Mpix images to less than 10 MB so that the NIC and GPU of the rendering machine do not get overloaded.
Therefore, the textures are clipped using the silhouette mask that we have available anyway, and compressed in a hardware format supported by the GPU (DXT1). Rate control is applied to make sure that the total [...]
The Kinovis studio was recently extended to perform real-time 3D reconstruction. The previous version of the platform, Grimage, did this, but at a much smaller scale (up to 12 cameras). Kinovis replaces the algorithm based on EPVH with a more scalable version based on QuickCSG.
Each of the 60 cameras streams its video to one of the 17 acquisition machines. The machine extracts the silhouette locally and computes its contour. Then a 3-stage algorithm (with 2 n-to-n [...]